TFMExtras
The TFMExtras module adds extra commands in the style of TotalFreedomMod. These are fun and admin commands that do not fit the core plugin. The module needs no other plugins.
Commands
Section titled “Commands”See the permissions page for the full list of commands and their permission nodes. The commands fall into a few groups.
Admin and player tools:
admininfoshows how to apply for admin.autoclear <player>toggles whether a player has their inventory cleared when they join.autoteleportteleports you at random.autoteleport <player>toggles auto-teleport on join for a named player.clearchatclears the chat.effect give <player> <effect> [seconds|infinite] [amplifier] [hideParticles]gives a potion effect.effect clear [player] [effect]clears one potion effect or all of them.emf <player>strikes a player with lightning and kills them.enchantenchants the item in your hand.
Fun commands:
cakegives a cake to everyone.clownfishgives a clownfish that knocks players back.cookiegives a cookie to everyone.expelpushes away nearby players.jumppadsenables jump pads for you or another player.orbit [power] [player|-a]keeps a player floating upward in survival mode. If you do not name a player, it affects you. Use-ato affect every online player. The power goes from 1 to 150, and the default is 100. Useorbit stop [player|-a]to end it.paintball [color]gives snowballs that paint whatever they hit. The paint fades after a few seconds.randomfishspawns a random fish.rocket [player|-a]launches a player upward on a trail of flames, sets off a firework at the top, and lets the player fall slowly.trailtoggles a rainbow trail under your feet that fades behind you.
Player effects:
cage <player> [outer] [inner]traps a player in a cage of glass, or of the blocks you name. The player cannot move or teleport out. The outer wall must be a solid block that does not fall and is not TNT. The inner fill follows the same rule, but it can also be air or water. Waterlogged blocks are not allowed.uncage <player>removes the cage and puts the old blocks back.- Use
disco [seconds|stop] [player|-a]to start or stop a dance floor with music and color changes. If you do not name a player, it affects you. Use-ato affect every online player. It lasts 10 seconds unless you give a time. Usedisco stopto end it early. gravity <low|normal|high|reset|value> [player|-a]changes how fast a player falls. If you do not name a player, it affects you. Use-ato affect every online player. A custom value goes from 0.01 to 1.0.normalandresetrestore the normal value.size <scale|reset> [player|-a]makes a player larger or smaller, from 0.1 to 10. If you do not name a player, it affects you. Use-ato affect every online player.resetrestores the normal size.
Cleanup commands:
cloudclearclears lingering area-effect clouds.ejectremoves all passengers from you.
The trail, paintball, cage, and disco commands only change blocks for a short time. Trail blocks and paintball splats
fade on their own. A cage goes away when you run uncage or the player leaves. A dance floor goes away when it ends or
the player leaves. The module puts every
original block back, and it also does this when the module unloads. Size and gravity changes last until the player
leaves the server or the module unloads.
For orbit, rocket, size, and gravity, grant the base command permission for self-use.
Also grant the matching .others permission to staff who can target other players or everyone with -a. Keep cage, cake, and cookie for admins.
Grant plex.tfmextras.disco for self-use. Also grant plex.tfmextras.disco.others to staff who can target another player or everyone.
Use /rocket to launch yourself. You receive a private reply. To launch someone else, use /rocket <player> with
plex.tfmextras.rocket.others; this keeps the admin announcement.
Configuration
Section titled “Configuration”The module writes a config.yml file to its data folder. It controls the jump-pad strength, the admin-info text, the
lists of players who are cleared or teleported on join, and the clownfish settings. The fun section sets how long trail blocks and paintball splats stay before they fade, and the longest disco
a command can start.