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TFMExtras

The TFMExtras module adds extra commands in the style of TotalFreedomMod. These are fun and admin commands that do not fit the core plugin. The module needs no other plugins.

See the permissions page for the full list of commands and their permission nodes. The commands fall into a few groups.

Admin and player tools:

  • admininfo shows how to apply for admin.
  • autoclear <player> toggles whether a player has their inventory cleared when they join.
  • autoteleport teleports you at random. autoteleport <player> toggles auto-teleport on join for a named player.
  • clearchat clears the chat.
  • effect give <player> <effect> [seconds|infinite] [amplifier] [hideParticles] gives a potion effect.
  • effect clear [player] [effect] clears one potion effect or all of them.
  • emf <player> strikes a player with lightning and kills them.
  • enchant enchants the item in your hand.

Fun commands:

  • cake gives a cake to everyone.
  • clownfish gives a clownfish that knocks players back.
  • cookie gives a cookie to everyone.
  • expel pushes away nearby players.
  • jumppads enables jump pads for you or another player.
  • orbit [power] [player|-a] keeps a player floating upward in survival mode. If you do not name a player, it affects you. Use -a to affect every online player. The power goes from 1 to 150, and the default is 100. Use orbit stop [player|-a] to end it.
  • paintball [color] gives snowballs that paint whatever they hit. The paint fades after a few seconds.
  • randomfish spawns a random fish.
  • rocket [player|-a] launches a player upward on a trail of flames, sets off a firework at the top, and lets the player fall slowly.
  • trail toggles a rainbow trail under your feet that fades behind you.

Player effects:

  • cage <player> [outer] [inner] traps a player in a cage of glass, or of the blocks you name. The player cannot move or teleport out. The outer wall must be a solid block that does not fall and is not TNT. The inner fill follows the same rule, but it can also be air or water. Waterlogged blocks are not allowed.
  • uncage <player> removes the cage and puts the old blocks back.
  • Use disco [seconds|stop] [player|-a] to start or stop a dance floor with music and color changes. If you do not name a player, it affects you. Use -a to affect every online player. It lasts 10 seconds unless you give a time. Use disco stop to end it early.
  • gravity <low|normal|high|reset|value> [player|-a] changes how fast a player falls. If you do not name a player, it affects you. Use -a to affect every online player. A custom value goes from 0.01 to 1.0. normal and reset restore the normal value.
  • size <scale|reset> [player|-a] makes a player larger or smaller, from 0.1 to 10. If you do not name a player, it affects you. Use -a to affect every online player. reset restores the normal size.

Cleanup commands:

  • cloudclear clears lingering area-effect clouds.
  • eject removes all passengers from you.

The trail, paintball, cage, and disco commands only change blocks for a short time. Trail blocks and paintball splats fade on their own. A cage goes away when you run uncage or the player leaves. A dance floor goes away when it ends or the player leaves. The module puts every original block back, and it also does this when the module unloads. Size and gravity changes last until the player leaves the server or the module unloads.

For orbit, rocket, size, and gravity, grant the base command permission for self-use. Also grant the matching .others permission to staff who can target other players or everyone with -a. Keep cage, cake, and cookie for admins. Grant plex.tfmextras.disco for self-use. Also grant plex.tfmextras.disco.others to staff who can target another player or everyone. Use /rocket to launch yourself. You receive a private reply. To launch someone else, use /rocket <player> with plex.tfmextras.rocket.others; this keeps the admin announcement.

The module writes a config.yml file to its data folder. It controls the jump-pad strength, the admin-info text, the lists of players who are cleared or teleported on join, and the clownfish settings. The fun section sets how long trail blocks and paintball splats stay before they fade, and the longest disco a command can start.